A Christmas Conundrum
A custom script by The Yogscast.
Used in the videos 'Who's on Evil Santa's naughty list?' and 'Crazy Krampus'.
You start knowing 3 players, 1 and only 1 of which is naughty.
You start knowing that 1 of 2 players is a particular Townsfolk.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing a nice player & their character. If the Demon kills them, you die too.
Each night, you learn how many of your 2 alive neighbors are naughty.
Each night, you learn a player of a different character type than last night. [+0 or +1 Outsider]
Each night, choose 2 players: you learn if either is a Demon. There is a nice player that registers as a Demon to you.
Each night, choose a player (not yourself or Travellers): you learn 1 nice & 1 naughty character, 1 of which is correct.
Each night*, you learn if a Minion nominated today.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
If you die at night, an alive nice player becomes a Farmer.
If you die at night, you are woken to choose a player: you learn their character.
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
If you die by execution, your team loses.
When you die, 1 player is drunk from now on.
You might register as naughty & as a Minion or Demon, even if dead.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is naughty, or one or both might die.
Each night, choose a player & a nice character: they are 'mad' they are this character tomorrow, or might be executed.
You think you are a nice character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Grinch.
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Each night*, choose 3 players (all players learn who): each silently chooses to live or die, but if all live, all die.
Each night*, choose a player: they die. [Naughty characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
If the Marionette thinks that they are the Balloonist, +1 Outsider might have been added.
* NOT THE FIRST NIGHT
Judgement at Jingle Jam
A custom script by The Yogscast.
Used live on stream for Jingle Jam 2024.
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing a good player & their character. If the Demon kills them, you die too.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, learn which player the Storyteller believes you should talk to most.
Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn if a Demon voted today.
Each night*, you learn if a Minion nominated today.
Once per game, at night, choose a player: they learn who you are.
Once per game, during the day, visit the Storyteller for some advice to help your team win.
You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Executed good players might not die.
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil & as a Minion or Demon, even if dead.
If you die by execution, your team loses.
You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Each night*, choose a player: they die. You start by choosing a player: they are poisoned. You die if & only if they are dead.
* NOT THE FIRST NIGHT
Half of the 108 plus 5
A custom script by The Yogscast.
Used live on stream for Jingle Jam 2024.
You start knowing how many pairs of evil players there are.
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Townsfolk.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Each night*, you learn which character died by execution today.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
If you die at night, you are woken to choose a player: you learn their character.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You might register as evil & as a Minion or Demon, even if dead.
If you die by execution, your team loses.
Each Minion gets 3 bluffs.
Each night, choose a player: they are poisoned tonight and tomorrow day.
If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
There are extra Outsiders in play. [+2 Outsiders]
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Each night*, choose a player: they die. [Evil characters are in a line. You are in the middle. +1 Minion. -? to +? Outsiders]
Something bad might happen to whoever talks when the Storyteller has asked for silence.
* NOT THE FIRST NIGHT
Madness Rising
A custom script by The Yogscast.
Used in the videos 'Librarians and Lunatics' and 'Harpy Havoc'.
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
You start knowing a good player & their character. If the Demon kills them, you die too.
You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn how many dead players are evil.
Each night*, choose an alive player: if good, they die, but they are the only player that can die tonight.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
The first time you die, you don't.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
You might register as evil & as a Minion or Demon, even if dead.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or one or both might die.
Each night, choose a player & a good character: they are 'mad' they are this character tomorrow, or might be executed.
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a character: they die. If they are not in play, the Storyteller chooses who dies.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
* NOT THE FIRST NIGHT
Madness Brewing
A custom script by The Yogscast.
Used in the videos 'Marionette Madness' and 'Vengeful Vigormortis'.
You start knowing 3 players, 1 and only 1 of which is evil.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn how many dead players are evil.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
You are safe from the Demon.
If you die at night, you are woken to choose a player: you learn their character.
You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
You might register as evil & as a Minion or Demon, even if dead.
If you die by execution, your team loses.
There are extra Outsiders in play. [+2 Outsiders]
You think you are a good character, but you are not. The Demon knows who you are. [You neighbor the Demon]
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
* NOT THE FIRST NIGHT
Trouble Brewing
An official script by The Pandemonium Institute.
Used in the videos 'We play Blood on the Clocktower in Minecraft', 'The Poisoned Peril', and 'A Terrifying Test'.
You start knowing how many pairs of evil players there are.
You start knowing that 1 of 2 players is a particular Minion.
You start knowing that 1 of 2 players is a particular Townsfolk.
You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Each night, you learn how many of your 2 alive neighbors are evil.
Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Each night*, you learn which character died by execution today.
Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Once per game, during the day, publicly choose a player: if they are the Demon, they die.
You are safe from the Demon.
If you die at night, you are woken to choose a player: you learn their character.
The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
If you die by execution, your team loses.
You might register as evil & as a Minion or Demon, even if dead.
You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Each night, choose a player: they are poisoned tonight and tomorrow day.
Each night, you see the Grimoire. You might register as good & as a Townsfolk or Outsider, even if dead.
There are extra Outsiders in play. [+2 Outsiders]
If there are 5 or more players alive & the Demon dies, you become the Demon. (Travellers don't count.)
Each night*, choose a player: they die. If you kill yourself this way, a Minion becomes the Imp.
* NOT THE FIRST NIGHT